Draw With Jazza - Creating Characters by Josiah Brooks Review: A Structured, Genre-Spanning Character Design Guide
Published by IMPACT Books in November 2016, Draw With Jazza – Creating Characters is a how-to instructional guide by YouTube artist and animator Josiah "Jazza" Brooks, designed to walk aspiring cartoonists and comic artists through a repeatable, four-stage process for inventing and drawing original characters across genres — from sci-fi and steampunk to comic book heroes and alien races.
LuvemBooks Verdict
Best for
Self-taught artists, hobbyists, and students with little formal training who want a clear, genre-flexible, repeatable system for designing original characters across comics, cartoons, and video games.
Worth it if
You want an end-to-end character design pipeline — from brainstorm sketching through finished turnarounds and expression sheets — grounded in an accessible, structured framework rather than scattered technique tips.
Skip if
Readers who already have significant character design experience or formal illustration training are unlikely to be challenged, and those seeking advanced anatomy or rendering depth will need to look elsewhere.
What readers & critics say
Retailer and library listings retrieved from sources including Barnes & Noble and AbeBooks consistently describe the book as breaking down "an easy-to-follow method that will help you to invent and draw original characters time and time again," with broad genre scope spanning sci-fi, steampunk, comic book heroines, and alien races highlighted as a core selling point.
Structured four-stage design process (Discover, Design, Develop, Deliver) gives the guide coherence and repeatability rather than a collection of isolated tips
Broad genre coverage — sci-fi, steampunk, fantasy, and more — makes it relevant to aspiring comic, cartoon, and video game creators alike
End-to-end pipeline coverage, from initial brainstorm sketching through finished head turnarounds, expression sheets, and pose sheets, mirrors professional character design workflows
Grounded in Brooks's widely followed YouTube channel methodology, translating an established instructional voice into a format readers can revisit and annotate at their own pace
What Doesn't
The guide's emphasis on accessibility and a beginner-friendly framework means it is unlikely to challenge readers who already have significant character design experience or formal training
Framed as 'fun and easy,' the book prioritizes a welcoming entry point over advanced technical depth, so readers seeking sophisticated anatomy or rendering instruction will need supplementary resources
A practical instructional guide grounded in a clearly mapped design process, this book translates Josiah Brooks's popular YouTube methodology into a structured print format aimed at cartoonists, comic artists, and character designers at the beginner-to-intermediate level.
What the Book Is and What It Covers
Draw With Jazza – Creating Characters is a how-to guide published by IMPACT Books in November 2016. Written by Josiah "Jazza" Brooks — an artist and animator who founded his Draw with Jazza YouTube channel in 2012 to share self-taught techniques in character design, illustration, and animation — the book is designed to give readers a repeatable method for inventing original characters. Its stated scope is broad: sci-fi and steampunk settings, comic book heroines, tattooed action heroes, animal familiars, alien races, and beyond. The intended output spans comic books, cartoons, and video games, positioning the guide as a cross-format resource rather than a single-medium tutorial.
The book's organizational backbone is a four-stage design process built around what Brooks calls the "four Ds": Discover (exploring ideas, themes, and visual styles), Design, Develop, and Deliver. Sections move through brainstorm sketching, body refinement, working with color, genre and setting, character archetypes, using stereotypes as a design shorthand, and finally production-ready outputs — including head turnarounds, full-body turnarounds, expression sheets, pose sheets, and character variants. A worked example, Quaid the Space Captain, carries readers through the full pipeline, grounding abstract instruction in a concrete walkthrough.
Significance and Context
Brooks built his YouTube channel into a large educational community before the book's publication, and the guide grew directly out of that platform's ethos: accessible, self-taught technique shared in a structured, step-by-step format. IMPACT Books, an imprint with a catalog focused on cartooning, comics, and sequential art instruction, is the publisher — a natural home for a guide of this type. The book extends Brooks's reach beyond video, offering a reference that readers can annotate, revisit, and work from at their own pace, complementing the channel rather than simply replicating it.
The subject matter — character design from concept to finished reference sheet — sits at the intersection of several popular creative fields, and the guide addresses aspiring creators who want to design original characters for visual storytelling in any medium, not only traditional comics.
Strengths: Process and Range
The book's clearest strength is its systematic design framework. Rather than teaching isolated drawing tricks, it walks readers through a complete pipeline — from initial brainstorm sketching through genre and setting decisions, archetype selection, body refinement, color work, and the production of professional-standard character sheets. This end-to-end structure gives the guide coherence that purely technique-focused cartooning books can lack.
The genre range is another genuine asset. Brooks explicitly addresses settings as varied as steampunk, sci-fi, and fantasy, and character types spanning heroines, action figures, and non-human races. For a reader building a comic, game, or animated series populated by diverse characters, this breadth is more useful than a narrower focus would be. The inclusion of chapters on character archetypes and the deliberate use of stereotypes as a design starting point also signals that the book engages with storytelling logic, not just draftsmanship.
Practical Scope and Honest Limitations
As with any instructional art book, the proof of the method lies in hands-on application — something an editorial review cannot assess directly. What the record supports is that the book is structured to guide readers through a defined, reproducible process written out step by step. Reader commentary surfaced through retail and platform listings suggests the content is considered worth the investment by those returning to drawing, though individual results will vary with the reader's existing skill level and commitment to working through the exercises.
The book targets beginner-to-intermediate creators. Readers with significant prior training in character design or professional illustration experience may find the foundational framing covers ground they already know well. The guide's positioning as "fun and easy" also signals that it prioritizes accessibility over depth, which is the right call for its audience but means advanced technique is not the book's focus.
Who This Book Is For
Draw With Jazza – Creating Characters is best suited to self-taught artists, hobbyists, and students who want a clear, genre-flexible system for character design and have little formal training in the design process. Fans of Brooks's YouTube channel will find the book a complementary reference — one that formalizes and extends the accessible instructional voice of the channel into a format that supports repeated, exercise-driven use. Aspiring comic book artists, indie game developers building visual assets, and animation students sketching out original casts are all within the book's target audience. Those seeking deep, discipline-specific technical training in anatomy or advanced rendering will need to look elsewhere, but for anyone wanting a reliable, repeatable framework for bringing original characters to life across genres, this guide delivers a well-organized starting point.
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Frequently Asked Questions
is Draw With Jazza - Creating Characters: Fun and Easy Guide to Drawing Cartoons and Comics by Josiah Brooks worth reading for a beginner artist
If you're a beginner or self-taught artist with little formal training in character design, this guide is well-suited to you. The review notes it delivers a clear, genre-flexible system built around Brooks's four-stage "four Ds" framework — Discover, Design, Develop, and Deliver — giving it a coherence that purely technique-focused cartooning books can lack. That said, if you already have significant prior training in character design, you may find the foundational framing covers ground you already know well.
What is this book actually about
The book is a step-by-step instructional guide that walks readers through a repeatable, four-stage design process for inventing original characters across a wide range of genres — from sci-fi and steampunk to comic book heroines, tattooed action heroes, animal familiars, and alien races. A worked example called Quaid the Space Captain carries readers through the full pipeline, grounding the abstract instruction in a concrete walkthrough. The intended output covers comic books, cartoons, and video games, making it a cross-format resource rather than a single-medium tutorial.
What age is this book appropriate for
Best for ages 12 and up — the reading level and conceptual demands suit motivated middle-schoolers and teen artists, and the book is equally accessible to adult beginners. The content is entirely focused on character design instruction (brainstorm sketching, color work, expression sheets, and genre exploration), with no mature themes, violence, or language that would concern parents of younger teens.
Does this book actually teach you how to make professional character sheets
Yes — the guide explicitly works toward production-ready outputs, including head turnarounds, full-body turnarounds, expression sheets, pose sheets, and character variants. The review describes these as professional-standard character sheets, reached by walking readers through the complete pipeline from initial brainstorm sketching all the way through color work and genre decisions. However, the book prioritizes accessibility over depth, so readers seeking advanced rendering techniques will need to supplement it with more specialized resources.
Is this book good for someone who already watches the Draw with Jazza YouTube channel
Fans of the YouTube channel will find the book a complementary reference rather than a repeat of content they've already seen. The review explains that the book formalizes and extends Brooks's accessible instructional voice into a format that supports repeated, exercise-driven use — something you can annotate, revisit, and work from at your own pace in a way video doesn't allow. It grew directly out of the channel's ethos of accessible, self-taught technique shared in a structured, step-by-step format.
Is this book good for indie game developers or animation students
The review specifically names indie game developers building visual assets and animation students sketching out original casts as within the book's target audience. Because the guide is framed as a cross-format resource — covering output for comic books, cartoons, and video games — it's more broadly useful than a narrowly comics-focused tutorial would be. The genre range, spanning steampunk, sci-fi, fantasy, and non-human races, is a particular asset for anyone populating a diverse cast of original characters.
Does this book cover anatomy and advanced drawing techniques
Not in depth — the review is clear that the book's "fun and easy" positioning signals it prioritizes accessibility over advanced technique, which is the right call for its beginner-to-intermediate audience but means deep, discipline-specific technical training in anatomy or advanced rendering is not its focus. The strength of the guide lies in its systematic design framework and genre flexibility, not in advanced draftsmanship instruction. Readers wanting that level of technical depth are advised to look elsewhere.
Sources & Further Reading
The key facts and claims in this review are grounded in the retrieved, verified sources listed below.
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