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4.7

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Draw With Jazza - Creating Characters by Josiah Brooks Review: A Structured, Genre-Spanning Character Design Guide

Published by IMPACT Books in November 2016, Draw With Jazza – Creating Characters is a how-to instructional guide by YouTube artist and animator Josiah "Jazza" Brooks, designed to walk aspiring cartoonists and comic artists through a repeatable, four-stage process for inventing and drawing original characters across genres — from sci-fi and steampunk to comic book heroes and alien races.

LuvemBooks Verdict

Best for

Self-taught artists, hobbyists, and students with little formal training who want a clear, genre-flexible, repeatable system for designing original characters across comics, cartoons, and video games.

Worth it if

You want an end-to-end character design pipeline — from brainstorm sketching through finished turnarounds and expression sheets — grounded in an accessible, structured framework rather than scattered technique tips.

Skip if

Readers who already have significant character design experience or formal illustration training are unlikely to be challenged, and those seeking advanced anatomy or rendering depth will need to look elsewhere.

Retailer and library listings retrieved from sources including Barnes & Noble and AbeBooks consistently describe the book as breaking down "an easy-to-follow method that will help you to invent and draw original characters time and time again," with broad genre scope spanning sci-fi, steampunk, comic book heroines, and alien races highlighted as a core selling point.

Sources: Barnes & Noble, AbeBooks
4.7from 1,609 Amazon ratings— reader ratings, not a LuvemBooks score

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Draw With Jazza – Creating Characters is a structured how-to guide by YouTuber and animator Josiah "Jazza" Brooks that walks beginner-to-intermediate artists through a four-stage character design pipeline — Discover, Design, Develop, and Deliver — across genres from sci-fi and steampunk to comic book heroes and alien races. Published by IMPACT Books in November 2016, it converts Brooks's widely followed YouTube methodology into an annotatable, exercise-driven print format with end-to-end coverage from brainstorm sketching through production-ready head turnarounds, expression sheets, and pose sheets. The guide is best suited to self-taught artists, hobbyists, and students who want a genre-flexible, repeatable system for character design; those seeking advanced anatomy or rendering depth will need to look elsewhere.
Is it worth reading?
For self-taught artists, hobbyists, and students who want a clear, repeatable system for character design, the book offers genuine value: its four-stage framework gives coherence that purely technique-focused cartooning books can lack, and its genre range — from steampunk and sci-fi to comic heroines and alien races — makes it relevant across comics, games, and animation. The worked example of Quaid the Space Captain grounds the abstract design process in a concrete walkthrough that beginner-to-intermediate readers can follow and replicate. Readers who already have significant character design experience or formal training, however, are unlikely to be challenged by the foundational framing, and those seeking advanced anatomy or rendering instruction will need supplementary resources.
Similar books
Readers who enjoy Draw With Jazza – Creating Characters may also find value in several related titles. Mark Kistler's You Can Draw in 30 Days shares the same accessible, step-by-step instructional philosophy for beginners. Ivan Brunetti's Cartooning: Philosophy and Practice takes a more conceptual approach to sequential art and cartooning craft. Betty Edwards's Drawing on the Right Side of the Brain is a foundational drawing guide with a strong process-driven methodology. Carl Potts's The DC Comics Guide to Creating Comics offers a more industry-oriented perspective on character and storytelling for comics specifically. Frederik L. Schodt's Manga! Manga! The World of Japanese Comics broadens the context for readers interested in character design across comic traditions.
Who should read this?
The book is best suited to self-taught artists, hobbyists, and students who want a genre-flexible, repeatable system for inventing original characters and have little or no formal training in character design or illustration. Aspiring comic book artists, indie game developers building visual assets, and animation students sketching out original casts are all squarely within its target audience. Fans of Brooks's YouTube channel will find the guide a natural companion — one that formalizes his accessible instructional voice into a print format that supports repeated, exercise-driven use. Those seeking deep technical instruction in anatomy or advanced rendering techniques will need to supplement it with other resources.
What age is it for?
Best for ages 12 and up. The guide's beginner-friendly, step-by-step structure is well suited to teen artists interested in comics, cartooning, game design, or animation, and it works equally well for adult hobbyists and students. The reading level and conceptual demands are accessible to motivated middle-schoolers, while the genre range — sci-fi, steampunk, fantasy, comic book heroes — aligns naturally with the interests of younger aspiring creators.
About Josiah Brooks
Josiah Brooks is an Australian illustrator, YouTuber, and entrepreneur known online as "Draw With Jazza." He is the author of Draw With Jazza – Creating Characters: Fun and Easy Guide to Drawing Cartoons and Comics, in which he breaks down an easy-to-follow method for inventing and drawing original characters across genres such as sci-fi, steampunk, and comics.
What is the four-stage design process?
Brooks structures the book around a four-stage process he calls the "four Ds": Discover (exploring ideas, themes, and visual styles), Design, Develop, and Deliver. The framework moves readers through brainstorm sketching, body refinement, color work, genre and setting decisions, character archetypes, and the use of stereotypes as a design shorthand, culminating in production-ready outputs — head turnarounds, full-body turnarounds, expression sheets, pose sheets, and character variants. A worked example, Quaid the Space Captain, carries readers through the entire pipeline, grounding the abstract method in a concrete, follow-along walkthrough.
What are its limitations?
The book's primary limitation is scope rather than quality: its positioning as "fun and easy" signals that it prioritizes accessibility and a welcoming entry point over advanced technical depth, which is the right call for its beginner-to-intermediate audience but means it is not a resource for sophisticated anatomy study or advanced rendering techniques. Readers with significant prior character design experience or formal illustration training are unlikely to be challenged by the foundational framing. For those seeking discipline-specific depth — detailed figure construction, complex lighting, or industry-specific production pipelines — supplementary resources will be necessary.
Summarize this book

Summarize this book

Draw With Jazza – Creating Characters is a how-to instructional guide published by IMPACT Books in November 2016, written by Josiah "Jazza" Brooks — an artist, animator, and YouTuber who founded the Draw with Jazza channel in 2012. The book teaches readers a repeatable four-stage design process — Discover, Design, Develop, and Deliver — for inventing original characters across genres including sci-fi, steampunk, fantasy, and comics. It covers the full pipeline from brainstorm sketching and archetype selection through body refinement, color work, genre and setting decisions, and production-ready outputs such as head turnarounds, expression sheets, and pose sheets, with a worked example character named Quaid the Space Captain carrying readers through the complete process.

Follow up

What genres does it cover?
Who is Jazza?
What are the four Ds?

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Age & Reading Level

Recommended age

Ages 12–18

Reading level

Young adult

Best for: Ages 12+ — reading level and conceptual demands suit motivated middle-schoolers and teen artists; equally accessible to adult beginners.

Skip if you're looking for advanced technical instruction in anatomy, figure construction, or professional-level rendering.

Our Review

A practical instructional guide grounded in a clearly mapped design process, this book translates Josiah Brooks's popular YouTube methodology into a structured print format aimed at cartoonists, comic artists, and character designers at the beginner-to-intermediate level.

What the Book Is and What It Covers

Draw With Jazza – Creating Characters is a how-to guide published by IMPACT Books in November 2016. Written by Josiah "Jazza" Brooks — an artist and animator who founded his Draw with Jazza YouTube channel in 2012 to share self-taught techniques in character design, illustration, and animation — the book is designed to give readers a repeatable method for inventing original characters. Its stated scope is broad: sci-fi and steampunk settings, comic book heroines, tattooed action heroes, animal familiars, alien races, and beyond. The intended output spans comic books, cartoons, and video games, positioning the guide as a cross-format resource rather than a single-medium tutorial.
The book's organizational backbone is a four-stage design process built around what Brooks calls the "four Ds": Discover (exploring ideas, themes, and visual styles), Design, Develop, and Deliver. Sections move through brainstorm sketching, body refinement, working with color, genre and setting, character archetypes, using stereotypes as a design shorthand, and finally production-ready outputs — including head turnarounds, full-body turnarounds, expression sheets, pose sheets, and character variants. A worked example, Quaid the Space Captain, carries readers through the full pipeline, grounding abstract instruction in a concrete walkthrough.

Significance and Context

Brooks built his YouTube channel into a large educational community before the book's publication, and the guide grew directly out of that platform's ethos: accessible, self-taught technique shared in a structured, step-by-step format. IMPACT Books, an imprint with a catalog focused on cartooning, comics, and sequential art instruction, is the publisher — a natural home for a guide of this type. The book extends Brooks's reach beyond video, offering a reference that readers can annotate, revisit, and work from at their own pace, complementing the channel rather than simply replicating it.
The subject matter — character design from concept to finished reference sheet — sits at the intersection of several popular creative fields, and the guide addresses aspiring creators who want to design original characters for visual storytelling in any medium, not only traditional comics.

Strengths: Process and Range

The book's clearest strength is its systematic design framework. Rather than teaching isolated drawing tricks, it walks readers through a complete pipeline — from initial brainstorm sketching through genre and setting decisions, archetype selection, body refinement, color work, and the production of professional-standard character sheets. This end-to-end structure gives the guide coherence that purely technique-focused cartooning books can lack.
The genre range is another genuine asset. Brooks explicitly addresses settings as varied as steampunk, sci-fi, and fantasy, and character types spanning heroines, action figures, and non-human races. For a reader building a comic, game, or animated series populated by diverse characters, this breadth is more useful than a narrower focus would be. The inclusion of chapters on character archetypes and the deliberate use of stereotypes as a design starting point also signals that the book engages with storytelling logic, not just draftsmanship.

Practical Scope and Honest Limitations

As with any instructional art book, the proof of the method lies in hands-on application — something an editorial review cannot assess directly. What the record supports is that the book is structured to guide readers through a defined, reproducible process written out step by step. Reader commentary surfaced through retail and platform listings suggests the content is considered worth the investment by those returning to drawing, though individual results will vary with the reader's existing skill level and commitment to working through the exercises.
The book targets beginner-to-intermediate creators. Readers with significant prior training in character design or professional illustration experience may find the foundational framing covers ground they already know well. The guide's positioning as "fun and easy" also signals that it prioritizes accessibility over depth, which is the right call for its audience but means advanced technique is not the book's focus.

Who This Book Is For

Draw With Jazza – Creating Characters is best suited to self-taught artists, hobbyists, and students who want a clear, genre-flexible system for character design and have little formal training in the design process. Fans of Brooks's YouTube channel will find the book a complementary reference — one that formalizes and extends the accessible instructional voice of the channel into a format that supports repeated, exercise-driven use. Aspiring comic book artists, indie game developers building visual assets, and animation students sketching out original casts are all within the book's target audience. Those seeking deep, discipline-specific technical training in anatomy or advanced rendering will need to look elsewhere, but for anyone wanting a reliable, repeatable framework for bringing original characters to life across genres, this guide delivers a well-organized starting point.

Sources & Further Reading

The key facts and claims in this review are grounded in the retrieved, verified sources listed below.

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