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8 min read

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4.6

· 46 Amazon ratings
reader ratings, not a LuvemBooks score
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Projectile Science by Matthew Brenden Wood Review: Physics Meets Sports and Rockets for Teens

Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids by Matthew Brenden Wood, illustrated by Tom Casteel, is a STEAM-focused nonfiction title from Nomad Press targeting readers ages 10 to 15. It unpacks the physics of ballistics — from three-pointers and field goals to rocket trajectories — through hands-on science activities, essential questions, and real-world examples. Barnes & Noble's product listing notes it as "an extremely readable yet factually accurate account of mechanics and its applications to projectiles," and it sits within Nomad Press's four-title Technology for Today set alongside titles on industrial design, big data, and artificial intelligence.

Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids (Build It Yourself) by Matthew Brenden Wood front coverInterior spread explaining ancient weapons, projectile physics, and safety guidelines for hands-on activities.Activity page showing projectile motion exploration exercises with children playing soccer and a digital game link.Tap to enlarge

LuvemBooks Verdict

Best for

Middle-school students, educators building STEAM units, and homeschool parents who want a structured, activity-rich introduction to projectile physics anchored in sports and rocketry scenarios.

Worth it if

The reader is aged 10–15 (or their teacher/parent) and wants physics concepts delivered through hands-on engineering activities, essential questions, and real-world examples rather than a purely expository text.

Skip if

Older or more advanced students already comfortable with kinematics and vector concepts, or anyone seeking a deep-dive narrative treatment of ballistics physics rather than a guided, activity-based format.

The Barnes & Noble product page carries an endorsement from Ramamurti Shankar, John Randolph Huffman Professor of Physics at Yale University, describing the book as "accurately aimed at its intended audience and complete with vivid and informative graphics" and "an extremely readable yet factually accurate account of mechanics and its applications to projectiles." The Curious Reader Books and Nomad Press both highlight the book's appeal to readers fascinated by rocketry and projectile motion, noting its place as one of four titles in the Technology for Today set for ages 10 to 15.

Sources: Barnes & Noble, The Curious Reader Books, Nomad Press
4.6from 46 Amazon ratings— reader ratings, not a LuvemBooks score
In This Review
  • What Works & What Doesn't
  • What the Book Actually Covers
  • Its Place in the STEAM Nonfiction Landscape
  • Strengths: Participation and Real-World Anchoring
  • Genuine Limitations and Audience Fit
  • Who Will Get the Most From It

What Works & What Doesn't

What Works
  • Authored by a credentialed math and science teacher with a background in astronomy, grounding the content in genuine subject-matter expertise
  • Activity-driven format — including engineering activities, essential questions, primary sources, and online video links — supports active learning rather than passive reading
  • Sports and rocket examples (field goals, three-pointers, rocket launches) connect abstract ballistics concepts to scenarios familiar to the target age group
  • Praised by a Yale University physics professor as 'accurately aimed at its intended audience and complete with vivid and informative graphics'
  • Part of Nomad Press's four-title Technology for Today set, making it a coherent fit within a broader STEAM curriculum collection
What Doesn't
  • The introductory level of treatment may not challenge older or more advanced readers already familiar with kinematics and trajectory concepts
  • The activity-book format prioritizes guided engagement over extended narrative depth, which may not satisfy readers seeking a thorough standalone physics text
A solid curriculum-friendly introduction to projectile physics, this nonfiction activity book earns its place on middle-school science shelves by pairing core mechanics concepts with the sports scenarios young readers already care about.

What the Book Actually Covers

Activity page showing projectile motion exploration exercises with children playing soccer and a digital game link.
Activity page showing projectile motion exploration exercises with children playing soccer and a digital game link.
Projectile Science sets out to answer a deceptively simple question: why do kicked balls, thrown rocks, rockets, and even Angry Birds follow the paths they do? Matthew Brenden Wood, a math and science teacher with a bachelor's degree in astronomy from the University of Massachusetts at Amherst, structures the content around the physics of ballistics — the forces, angles, and trajectories that determine where a projectile lands. The book moves from everyday athletic scenarios (sinking a three-pointer, kicking a field goal) to more complex contexts such as rocket launches, using each as a vehicle to introduce mechanics concepts including parabolic motion and trajectory prediction. Chapter two, for instance, is titled "Baseballs and Bullets — Tracking Trajectories" and invites readers to compare and model the paths of objects in order to predict where they will land, grounding abstract physics in concrete, testable situations.
accurately aimed at its intended audience and complete with vivid and informative graphics.

Its Place in the STEAM Nonfiction Landscape

Published by Nomad Press in 2018, Projectile Science is one of four titles in the publisher's Technology for Today set, alongside Industrial Design: Why Smartphones Aren't Round, Big Data: Information in the Digital World, and Artificial Intelligence: Thinking Machines and Smart Robots. Nomad Press titles are built around a deliberate philosophy of integrating content with participation — a design choice that distinguishes them from purely expository science books aimed at this age range. By anchoring ballistics to recognizable cultural touchstones — field goals, basketball shots, rocket launches — the book positions itself as a bridge between classroom physics instruction and the lived experience of young readers in grades four through ten. Ramamurti Shankar, John Randolph Huffman Professor of Physics at Yale University, is quoted on the Nomad Press product page describing the book as "accurately aimed at its intended audience and complete with vivid and informative graphics."
Introduction page explaining ballistics through illustrated examples of basketball, roller coaster, and crowd scenes with physics concepts.
Introduction page explaining ballistics through illustrated examples of basketball, roller coaster, and crowd scenes with physics concepts.

Strengths: Participation and Real-World Anchoring

The book's most distinctive structural feature is its activity-driven format. Rather than simply presenting physics principles as facts to be absorbed, Projectile Science incorporates science-minded engineering activities, essential questions designed to promote critical examination, primary sources, and links to online videos. This multi-modal approach is consistent with Nomad Press's stated mission and makes the book well suited to both classroom use and independent exploration. Wood's background as a working math and science teacher with a passion for STEAM education is reflected in this scaffolding — the content is organized to invite readers to practice with parabolas and model trajectories rather than passively receive definitions. Illustrations by Tom Casteel accompany the text throughout, and per the Nomad Press listing, are described as vivid and informative.

Genuine Limitations and Audience Fit

The book's tight age and grade targeting — readers 10 to 15, grades four through ten — is both a strength and a natural constraint. Younger readers at the bottom of that range and those without prior exposure to basic physics vocabulary may find some of the mechanics content a stretch without adult or classroom support. Conversely, older teens or advanced students already comfortable with kinematics and vector concepts may find the treatment introductory rather than challenging. The activity-book format, while pedagogically intentional, also means that readers seeking a purely narrative or deep-dive scientific treatment of projectile physics will need to look elsewhere; this title is designed for guided engagement, not extended independent reading. The sports-and-ballistics framing, while effective for many readers, primarily draws on American football, basketball, and baseball examples, which may resonate differently depending on a reader's sporting background.

Who Will Get the Most From It

Projectile Science is best suited to middle-school students, educators building STEAM units, and parents looking for a structured, activity-rich complement to classroom science instruction. The combination of sports scenarios, rocket examples, and hands-on activities makes it a natural fit for science classrooms or homeschool curricula that want physics content delivered with real-world relevance. The book's place within the broader Technology for Today set also makes it a logical pairing for libraries building out collections that touch on engineering, computing, and design thinking alongside physical science.

Sources & Further Reading

The key facts and claims in this review are grounded in the retrieved, verified sources listed below.

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